


Spider-Man: No Way Home, Doctor Strange in the Multiverse of Madness, Chip ‘n Dale: Rescue Rangers, and even WB’s own Space Jam: A New Legacy are all recent examples of projects that prominently featured cameos that were actually a big part of their draw. clones over the years (the aforementioned Nickelodeon All-Star Brawl is really just the tip of the iceberg), but more of them were based on fatigue towards the fairly recent onslaught of big-budget projects featuring character mashups. A few of my hesitations can be traced back to the fact that we’ve seen so many failed or disappointing Smash Bros. Truth be told, I wasn’t really looking forward to Multiversus. Yet, the thing that has impressed me most about Multiversus is the way its developers have managed to jam so many characters from so many different properties together without turning the whole thing into a dystopian reminder of the fact that WB essentially controls the rights to so much of our nostalgia. The project has a few problems that still need to be solved, but Multiversus looks, sounds, and feels like a proper platform fighter. At the very least, it doesn’t look like we’ve got another Nickelodeon All-Star Brawl situation on our hands. competitor (the alpha only features a handful of fighters and a couple of modes), but the game appears to be on the right track. It’s a little too early to tell if the game can become a legitimate Super Smash Bros. Multiversus (a free-to-play, Super Smash Bros.- like platform fighting game starring famous WB characters) recently began its closed alpha period, and the reactions have been largely positive.
